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Clicker-Based Participation

Clicker-Based Participation

Clicker-Based Participation is predominantly the use of electronic gadgets for instance, commonly known as clickers, to the audience's vote in class. This method is a tool that helps to promote the direct engagement of students, receive feedback instantly, and to create active learning through various questions from the instructor.

How do clickers enhance student engagement in the classroom?

Clickers foster the involvement of students through their ability to let students actively give opinions in discussions and discretely answer questions in lectures. For instance, teachers can ask multiple-choice questions and quickly view the answers, which, on the other hand, will push all the students to join the discussion without the fear of making a mistake.

What are the benefits of using clickers for formative assessment?

The great advantage of deploying clickers for formative assessments in a classroom is that teachers can obtain direct feedback on students' understanding and be able to change their way of teaching immediately. A case in point is where most of the students give a wrong answer to a question, the instructor emphasizes the issue again so that all the necessary learning objectives are mastered before he/she continues.

Are there any challenges associated with implementing clicker-based participation?

Of course, the potential of technical glitches, the utmost requirement of all students to have a clicker or a compatible device, and the requirement of instructors to devise the right questions are the main challenges of using the approach. Besides, a few students might be a bit reluctant to take part in the course, which can significantly reduce its course efficiency.

Can clicker-based participation be integrated with other teaching methods?

Clickers can be utilized with different teaching methods like listening to a lecture, a group discussion, and a flipped classroom, just as easily as it is learning-based participation. A case in point would be a lecturer using clickers to gather initial responses in the course of a lecture and then breaking the students into groups to discuss their answers further which in turn promotes the collaborative learning process.

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